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Slardar

Slardar - The Slithereen Guard


Range: 100 | Move Speed: 300
Primary: STR
Str: 21 + 2.8 | Agi: 17 + 1.9 | Int: 15 + 1.5
Damage: 51 – 59 | HP: 549 | Mana: 195
HP Regen: 0.88 | Mana Regen: 0.61
Attack Speed: 0.69 | Armor: 4
Sprint Sprint (T)
Slardar increases his movement speed dramatically, but takes 15% bonus damage. Lasts for 20 seconds.
Level 1 - Increases speed by 20%.
Level 2 - Increases speed by 27%.
Level 3 - Increases speed by 33%.
Level 4 - Increases speed by 40%.
• Activating this skill does not cancel channeling spells, meaning you can use Boots of Travel and then use this skill without canceling the teleportation.
• Does not stack with Mask of Madness.
• Amplified damage is the same type of damage dealt.
Mana Cost: 50
Cooldown: 40
Slithereen Crush Slithereen Crush (R)
Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards.
Level 1 - 50 damage, 1 second stun.
Level 2 - 100 damage, 1.5 second stun.
Level 3 - 150 damage, 2 second stun.
Level 4 - 200 damage, 2.5 second stun.
• Damage type: physical
• Area of Effect: 350 stun AoE, 360 slow AoE
Mana Cost: 80/95/105/115
Cooldown: 8
Bash Bash (B)
Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.
Level 1 - 10% chance per attack, 40 bonus damage.
Level 2 - 15% chance per attack, 50 bonus damage.
Level 3 - 20% chance per attack, 60 bonus damage.
Level 4 - 25% chance per attack, 70 bonus damage.
• Damage type: magical
• Stun works on magic immune units.
• Does not stack with Cranium Basher.

Mana Cost: N/A
Cooldown: N/A
Amplify Damage Amplify Damage (G)
Amplifies physical damage against enemy units by reducing their armor. Lasts 25 seconds.
Level 1 - Reduces armor by 5.
Level 2 - Reduces armor by 10.
Level 3 - Reduces armor by 15.
• Works on magic immune units.
• Provides True Sight on enemy unit.
• Casting range: 700

Mana Cost: 25
Cooldown: 10








Magina

Magina - The Anti-Mage


Range: 100 | Move Speed: 320
Primary: AGI
Str: 20 + 1.2 | Agi: 22 + 2.8 | Int: 15 + 1.8
Damage: 49 - 53 | HP: 530 | Mana: 195
HP Regen: 0.85 | Mana Regen: 0.61
Attack Speed: 0.84 | Armor: 3
Mana 
Break Mana Break (R)
Each attack dissipates mana based on spell level. Orb Effect.
Level 1 - Burns 28 mana and deals 17 damage.
Level 2 - Burns 40 mana and deals 24 damage.
Level 3 - Burns 52 mana and deals 31 damage.
Level 4 - Burns 64 mana and deals 38 damage.
• Deals 0.6 damage per point of mana burnt.
• Mana Burn is blocked by magic immunity.
• This skill is an Orb Effect.
• You can lifeleech the damage dealt by this skill with a Lifesteal aura.
Mana Cost: N/A
Cooldown: N/A
Blink Blink (B)
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 200 - 1000 Range Teleportation.
Level 2 - 200 - 1075 Range Teleportation.
Level 3 - 200 - 1150 Range Teleportation.
Level 4 - 200 - 1150 Range Teleportation.
• If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
• You can use Blink to dodge incoming projectiles.
• Blink has a 0.33 seconds teleportation delay.
Mana Cost: 60
Cooldown: 12/9/7/5
Spell Shield Spell Shield (D)
Magina learns to protect himself with an anti-magic shield. Increases his resistance to magic damage.
Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.
• Stacks with spell resistance items.
Mana Cost: N/A
Cooldown: N/A
Mana 
Void Mana Void (V)
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.
• Damage type: magical
• Stuns target for 0.1/0.2/0.3 seconds.
• Damage is calculated based on the primary target's mana, but applied to all enemies within 325 AoE of the target.
• Stun works on magic immune units.
Mana Cost: 125 / 200 / 275
Cooldown: 70






Kaldr

Kaldr - The Ancient Apparition


Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 1.4 | Agi: 20 + 2.2 | Int: 25 + 2.6
Damage: 44 - 54 | HP: 492 | Mana: 325
HP Regen: 0.79 | Mana Regen: 1.01
Attack Speed: 0.71 | Armor: 5
Cold Feet Cold Feet (C)
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Level 1 - Stuns for 1.25 seconds.
Level 2 - Stuns for 2 seconds.
Level 3 - Stuns for 2.75 seconds.
Level 4 - Stuns for 3.5 seconds.
• Deals 37.5/50/62.5/75 magic damage at 0.8, 1.6, 2.5, 3.4 seconds
• Effect ends when the unit dies, the distance is over 765 or it no longer has the aura placed buff
• 700 casting range
• Blocked by Linken's Sphere
Mana Cost: 150
Cooldown: 15/13/11/9
whopping 300 damage (without Ice Vortex), but it stuns for 3.5 seconds unless your enemy runs away. Did i mention it costs 90 mana and has a 9 second cool down? Spam away :)
Ice Vortex Ice Vortex (E)
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced. Lasts 12 seconds.
Level 1 - Movement restricted by 18% and magic resistance reduced by 10%.
Level 2 - Movement restricted by 22% and magic resistance reduced by 15%.
Level 3 - Movement restricted by 26% and magic resistance reduced by 20%.
Level 4 - Movement restricted by 30% and magic resistance reduced by 25%.
• New units are checked for every 0.1 seconds.
• Does not affect magic immune units
• Does not affect Forged Spirit, Familiar, Stone Form
• AOE: 275
• 1500 casting range
Mana Cost: 80/90/100/110
Cooldown: 6
down one of these bad boys before you cold feet EVERY time. Also can be used for escaping or preventing an enemy from getting away.
Chilling Touch Chilling Touch (G)
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Level 1 - +40 Bonus magic damage on 2 attacks, -15% attack speed for the attacker.
Level 2 - +50 Bonus magic damage on 3 attacks, -15% attack speed for the attacker.
Level 3 - +60 Bonus magic damage on 4 attacks, -15% attack speed for the attacker.
Level 4 - +70 Bonus magic damage on 5 attacks, -15% attack speed for the attacker.
• Extra damage is it's own instance of damage as opposed to added to the attack.
• If an attack is interrupted before dealing damage the count of attacks is not lowered.
• 800 casting range, 450 area of effect.
Mana Cost: 140
Cooldown: 50/46/42/38
lots of high dps/attack speed heroes.
Ice Blast Ice Blast (T)
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within the area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Level 1 - Impact deals 250 damage, 12.5 damage over time, with shatter threshold of %10. 8 second freeze.
Level 2 - Impact deals 350 damage, 20 damage over time, with shatter threshold of %11. 9 second freeze.
Level 3 - Impact deals 450 damage, 32 damage over time, with shatter threshold of %12. 10 second freeze.
• Damage type: magic
• *The area of effect for the damage is 225+50*TimeTraveled capped at 1000, The area of effect for HP freeze is 275 along the path of the second projectile and upon the final strike area.
• First projectile has a 1500 movespeed, stops when the caster dies or casts the second part of the skill
• First projectile clears fog in a 500 radius circle at it's end.
• When a hero dies under the threshold the kill is granted to Kaldr.
• Fatal damage is 100000000 physical and clears all debuffs prior damaging.
• The instant kill does not work on Illusions or Meepo clones.
• HP freeze prevents most kinds of healing including those from skills or items.
• The frozen buff can be purged, and the shatter damage will not kill you if you are affected by Shallow Grave.
Mana Cost: 100/125/150
Cooldown: 44/32/20






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